Devlog 4 - Updates to players and enemies


Devlog 3

Just some small adjustments and additions this week along with bug fixes.

Player Death

Players will now die when their health reaches 0.


Destructible Spawners

Players can now stand on top of spawners to destroy them. Indicated by some particles.


Directional Blocking

Enemy attacks will now take into account which way the player is facing when blocking.


Adjustments to enemy AI

Enemies will now try to attempt to reach the left or right side of their target before attacking.


Feedback

Player get stuck temporarily if they try to attack while blocking (Fixed)

Players getting hit while moving have a delayed animation (Fixed)

Enemy's can get stuck if players stand in a very specific position above them.

Enemy's can also get stuck on objects tree etc.

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